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  • Hogwarts Legacy

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  • Dying Light 2 Story line 2022

    Not much has been said about the plot of Dying Light 2, but the gameplay trailer revealed that there will be two main factions in Harran: the Renegades and the Officers.

  • Forspoken Story Line

    The protagonist, Frey Holland (Ella Balinska) is a young woman who enters the beautiful but dangerous world of Athia for the first time and uses magical powers to journey through it and survive.

Saturday, February 16, 2019

FARCRY 5 NEW DOWN Released



By the end of Far Cry 5, the modern world was no more. Washed away in a gout of nuclear fire, all there was left to do was retreat into our bunker and lament the loss. Far Cry New Dawn moves forward from that set-up. Mechanically, it is the same game we’ve been playing since 2012’s Far Cry 3. Underneath the gloss, it is more complicated but one message rings clear: even in Paradise, there will always be snakes. And you, Player One, will get to kill them in the most spectacular ways imaginable.
This piece was first published on February 14, 2019. We’re bumping it today for the game’s release.
Set 17 years after nuclear catastrophe shattered the world, Far Cry New Dawn brings players back to the fictional Hope County, a massive tract of Montana that was also the location for Far Cry 5. That game had wistfully golden fields and sun-drenched forest canopies. New Dawn’s Hope County is a pastel wonderland. Its mutations, which include bark-skinned bison and a Borealis’d sky, recall works like 2018 science fiction horror film Annihilation. Yet Hope County is far from a hostile hellscape; it is a genuine Eden amid nuclear waste. Communities there thrived until the arrival of the Highwaymen, Mad Max-esque raiders—led by twin sisters Mickey and Lou— who stomp on whatever idyllism that remains. That’s where the player comes in. Taking control of the security chief of a para-military fixer group lead by the charismatic Thomas Rush, your job is to stymie the Highwaymen and protect one of the last remaining free settlements, Prosperity.
Taken on its own, Far Cry New Dawn is as straightforward a post-apocalyptic tale as can be told. Indeed, it’s a concept as old (and fraught) as communal history itself: enemies are at the gates. The Highwaymen are the Visigoths attacking Rome. They are the inescapable sin of mankind, made manifest again after the End Times, patrolling conveniently placed outposts for the player to assault. Because of this, it is tempting to say that New Dawn engages with post-apocalyptic iconography only as a means to facilitate more stabby, shooty video game fun times. That’s certainly true on some level, but as things progress it becomes clear that New Dawn provokes a conversation about its genre, its medium, and conflict itself. These ambitious goals are tackled with the series’ characteristic clumsiness, stopping just shy of satisfactory conclusions in spite of an earnest attempt.
NEw Dawn’s mechanical framework is the same as it has been since Far Cry 3. This is an open-world first-person shooter with main quests, some side quests and a lot of bases to raid. While there is a string of main story quests to complete, New Dawnfocuses on dropping the player into a majestic space and dotting it with an assortment of challenges to complete, stashes to find, and characters to recruit as companions. This space is best explored during the early game, when enemies and creatures can easily dispose of the player, and before they have amassed enough high quality weapons and abilities to trivialize combat.
The first two thirds of New Dawn represent the series’ formula at its most effective. Wandering the map is a mixture of scavenging and combat engagements that feel mysterious and deadly in equal measure. It’s never quite as freewheeling as its closest competitor, Fallout, but there is a clear cadence to the exploration. You will slip through the countryside and dodge Highwaymen patrols until you stumble upon the ruins of a church. There, you might read a note about a hidden stash in a tomb beneath the ground and solve a puzzle to locate the key. Using what you’ve scavenged there, you might craft a new rifle that allows you to single-handedly topple a Highwaymen camp, securing a cache of ethanol to upgrade your own settlement. This process feels natural, more like an actual progression of events instead of merely ticking off check marks on your map.
When broken down, all that’s happening here is two different activities playing off each other. The first is a return of Far Cry 5’s “prepper stashes,” reimagined as post-apocalyptic scavenging excursions. These special scenarios are dotted liberally throughout Hope County, some offering combat challenges and platforming courses, others leaning towards puzzle solving. On one expedition, you might find yourself disarming a lock in a heavily booby-trapped bunker by tinkering with a collection of animatronic fish. In another, you will be forced to dispose of a mutated wolverine inside a dilapidated community center and escape from encroaching flames after your attempts to burn the creature’s nest ignite the entire building. These sequences, nestled off the beaten path but never so secret that a non-player character can’t mark their location conveniently on your map, breathe life into the world and admirably experiment with genre tropes of trash scavengers and old world ruins. They remain one of the series’ best additions, and feed admirably into Far Cry’s brand of open world combat. As you explore more, you can craft more weapons using the collection of duct tape, components, screws, and other materials you find from these stashes.
As you amass resources, you will slowly start tackling the map’s various outposts and refineries. The goal is simple and remains unchanged after all these years: kill everyone and take what they had. Whereas games like Far Cry 4 and 5 tied this process into vague political or religious struggles, New Dawn’s rationale is much more immediate. Each enemy base contains a cache of ethanol, a resource that is spent exclusively in upgrading the various features of your home settlement. If you want to craft higher tier weapons, upgrade your garden, or enable fast travel you will need to upgrade your home, and that means accumulating ethanol. Read cynically, this is a much more self-interested motivation for tackling outposts than other Far Crygames. But divorcing these activities from the series’ ill-defined and mismanaged ideological struggles and framing them solely in terms of resource acquisition is a remarkably good fit for the post-apocalyptic genre. It makes sense for New Dawn’s central mechanical struggle to center upon who actually gets to thrive in Paradise. 
And yet, here is where New Dawn starts to run into a problem. In the act of conquering enemy fortifications the series’ vapid repetitiveness makes itself known. First, comes the ability to replay these challenges for further rewards. These “escalations” allow players to cede the base back to the Highwaymen. This increases the raw difficulty of the encounter—New Dawn adds an ascending four tiers of difficulty for activities and enemies starting with grey common encounters and ending with golden “legendary” encounters—and allows players to continue the violence. For all of their new difficulty, additional guards, and extra alarms, these challenges never escalate so far that you can’t clear them with some sneaking and a decent quality bow and arrow. That weapon and its continued prominence within the series belies one of Far Cry New Dawn’s most explicit motifs: cycles and repeated conflict.

The bow was first introduced in Far Cry 3, along with this base-clearing activity. In that time, it has remained one of the most effective tools across games. It is essentially silent and can kill most enemies with a single shot. This is true all the way from modern settings like Far Cry 4 and 5 to the prehistoric times of Far Cry Primal. It is true here as well, after the end of the world. And that truth reveals the series’ underlying thesis, the dark heart that led Far Cry 5 to end in fire and ash: we are no better now than we were in our most distant past. The mechanical truth of Far Cry, expressed in countless bases claimed and arrows fired is that humanity will never be free from violence. New Dawn has two responses to this cynical thesis. First, it wants you to enjoy the chaos. If you can’t stop it, you might as well have some goddamn fun. Secondly, it wants to understand why all of this has happened before and why all of it will happen again
That first impulse is best expressed in New Dawn’s vivid aesthetics. Far from the dark and dingy post-apocalyptic worlds characteristic to the genre, New Dawn’s Hope County is a technicolor wonderland teeming with shades and hues that are both unnatural and astounding. Rivers flow with water the same color as robin’s eggs, deer antlers feature bizarre shades of pink, the sky shimmers with neon light, and bears’ hearts glow yellow within their chests. New Dawn retains some of the vague Biblical allusions of Far Cry 5 but weaponizes them to greater potential. Hope County’s splendor is miraculous and treated as such. This is an impossible sanctuary, a true Garden of Eden in both lushness and color palette. This is made all the more apparent if players go on “expeditions,” missions that take them them outside Hope County and into the rest of the United States. These areas lack the same energy and brightness of the main map, but the resulting contrast only serves to highlight Hope County’s splendor.
That brightness bleeds into the visual flair of the Highwaymen and their design. Their armor and vehicles are painted and marked with the brightest colors, and they announce their attacks with literal fireworks and colored smoke. They have an undeniable flair, as both a visual extension of Hope County’s mutated majesty and a hip-hip vanguard of the new world. Unlike Far Cry 5’s Eden’s Gate cult, which held onto pretensions of ideology that the game could never adequately define, the Highwaymen are more understandable: they are here to fight, fuck, and have fun.
The result is both a post-apocalypse that feels distinct and a Far Cry setting that feels much more allegorical. Whereas Far Cry 2 and wanted to touch on socio-political struggles in their respective African and Himalayan facsimiles and Far Cry 5bumbled about in a muddled American pastoralism, New Dawn leverages its flashy aesthetics into a world that is concerned with broader concepts. It is telling that the series’ most vivid setting and straightforwardly honest villains come after the pretensions of polite society have literally been burned off the face of the earth. Far Cry 5’s biggest flaw was attempting to appeal to modern day issues without mustering the bravery to actually point fingers. New Dawn opts for something less complex and is stronger for it. The corresponding freedom allows it to be more visually communicative and altogether coherent than its predecessor in both design and aesthetics.


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Sunday, February 10, 2019

BAFTAs: The Favourite wins seven awards as Roma snaps two of biggest gongs


The Favourite certainly lived up to its name at the BAFTAs, cleaning up with seven awards - but it was also a triumphant night for Roma, which took home two of the biggest gongs of the night.British star Olivia Colman, who plays Queen Anne in the dark comedy, was a popular winner in the leading actress category, while her co-star Rachel Weisz took home the best supporting actress prize.
But it was Netflix's Roma which picked up the prizes for best film and best director, winning four in total.
The other big award of the night, for leading actor, went to Rami Malek for his starring role as Freddie Mercury in Queen biopic Bohemian Rhapsody, while Mahershala Ali was named best supporting actor for Green Book.
Accepting her award, a nervous Colman - who also picked up a Golden Globe last month - apologised for shaking, before saying: "We are having an amazing night, aren't we? We are going to get so pissed later."

She also paid tribute to her co-stars, Weisz and Emma Stone - who was also up for best supporting actress - describing them as the "coolest and classiest" women to work with
"As far as I'm concerned all three of us are the same and should be the leads and it's weird we can't do that," she said
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Monday, February 4, 2019

Louella Fletcher-Michie death: Man to stand trial accused of killing Holby City star's daughter

The 25-year-old woman was found dead from an apparent overdose near the site of the Bestival music festival in September 2017.



A man is to stand trial accused of killing Holby City star John Michie's daughter, who died after taking party drug 2CP at a music festival.

Ceon Broughton, 29, of Enfield, north London, denies the manslaughter of Louella Fletcher-Michie and another charge of supplying the class A drug to her.

Ms Fletcher-Michie, 25, was found dead in a wooded area on the edge of the Bestival site at Lulworth Castle in Dorset just before 1am on 11 September 2017.

An inquest was told a post-mortem examination revealed she died following the use of 2CP, ketamine and MDMA.

Before being chosen, jurors at Winchester Crown Court were asked if they were a "regular watcher of Holby City on the television".

Broughton, a rapper, who appeared in the dock with braided hair and wearing a patterned white sweater, black trousers and white trainers, denies one count of manslaughter and another of supplying 2CP to Ms Fletcher-Michie.

Mr Michie, 62, who has also starred in Taggart and Coronation Street, is due to give evidence at the trial.
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Did Marvel edit a character out of its Avengers: Endgame trailer?

Eagle-eyed (or hawk-eyed) fans of the Avengers noticed something peculiar in the Super Bowl trailer for Avengers: Endgame — a noticeable absence. There are two shots in the trailer of the Avengers assembled with an oddly asymmetrical gap in their line.


Marvel Studios has been known to make digital edits to the shots in their trailers. In marketing material for Avengers: Infinity War, several Infinity Gems were edited out of Thanos’ gauntlet, so as not to reveal that he had acquired more than two at that particular point in the movie.
So, if you see an oddly asymmetrical gap in an Avengers trailer, you might be noticing something significant — and it happens twice in the latest spot for Avengers: Endgame, released during the 2019 Super Bowl.
First, there’s this shot of Black Widow, Captain America, Bruce Banner and War Machine walking across what might be Citi Field in New York City, home of the Mets. There’s an awfully big space between Bruce and Rhodey.
And again, when the Avengers are striding across the hangar at headquarters, there’s another sizable gap between War Machine and the Avenger in front of him (could be Bruce Banner or and unmasked Ant-Man, it’s hard to tell).
Sure, it could just be a bit of asymmetricity for the aesthetic, but it did not go unnoticed.
If the Endgame spot falls in line with Marvel tradition and there is someone missing from these shots, who could it be? Well, fasten your tinfoil hats.
From Avengers: Infinity Warwe have some idea of which characters are left alive. Some of them, like Rocket Raccoon and Thor, are alive and confirmed to be on Earth and in contact with the Avengers, so it wouldn’t be a spoiler to leave them in the shot. Hawkeye, Okoye, and M’Baku are all confirmed to be alive as well — and the status of Pepper Potts, Happy Hogan, and Wong are unknown — but the presence of any of those characters in New York would be unexpected, so it’s possible they were edited out.
And Iron Man and Nebula are both alive, but stuck in space, as we’re reminded by the short trailer. If they appeared in the shot, it would definitely be a spoiler.
But there are two other big possibilities: Shuri and Captain Marvel.
Shuri was confirmed “missing” in the first trailer for Endgame; and so was Ant-Man, who turned out to be alive after all. As arguably the smartest person currently on Earth and the de facto heir to the Wakandan throne (and to the role and costume of the Black Panther), it would make sense for Shuri to hide out until a plan surfaced. Given the fan interest in the character, it could be that Marvel wants to preserve the mystery.
But it’s Carol Danvers — aka Captain Marvel— who holds a whole collection of Spoiler Reveals. Having her show up in an Avengers: Endgame trailer at this point would give our first hint at her place in the plot of Endgame, and be the first shot of her alongside any modern Avengers characters. It might even reveal her Endgame costume, which could be considered a spoiler for her own movie!
These are all moments Marvel filmmakers would probably be very interested in saving for when the film actually hits theaters, or at least until after Captain Marvel hits theaters on March 8. We can’t know for certain that a character was edited out of these two clips from the latest Avengers: Endgame trailer — but there are a lot of reasons why Marvel would want to edit a character out.
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