• Marvel’s Midnight Suns

    Marvel’s Midnight Suns story“Through a twisted marriage of magic and science, the nefarious force known as Hydra has revived Lilith, Mother of Demons, after centuries of slumber,” a description for the game reads from a press release.

  • STALKER 2: Heart of Chernobyl's

    STALKER 2 is set in a fictional version of the Chernobyl Exclusion Zone in which the power plant mysteriously exploded again in 2006, causing strange supernatural events that defy all scientific reasoning and spawning horrifying mutated beasts that began to roam.

  • Hogwarts Legacy

    Hogwarts Legacy was initially set to be released at some point in 2021, but after a recent delay, we won't be seeing it until 2022. This is for the sake of making the game as good as it can be.

  • Dying Light 2 Story line 2022

    Not much has been said about the plot of Dying Light 2, but the gameplay trailer revealed that there will be two main factions in Harran: the Renegades and the Officers.

  • Forspoken Story Line

    The protagonist, Frey Holland (Ella Balinska) is a young woman who enters the beautiful but dangerous world of Athia for the first time and uses magical powers to journey through it and survive.

Sunday, March 1, 2020

Mercedes-Benz VISION AVTR



VISION AVTR – inspired by AVATAR.


The name of the groundbreaking concept vehicle stands not only for the close collaboration in developing the show car together with the AVATAR team but also for ADVANCED VEHICLE TRANSFORMATION. This concept vehicle embodies the vision of Mercedes-Benz designers, engineers and trend researchers for mobility in the distant future.
Extremely confident – and completely without emissions.
With its four high-performance and near-wheel-built electric motors, the VISION AVTR embodies a particularly agile implementation of the vision of a dynamic luxury saloon. With a combined engine power of more than 350 kW, the VISION AVTR sets a new benchmark for EQ Power. Thanks to the intelligent and fully variable torque distribution, the power of the four fully individually controllable motors is not only managed in the best possible way in terms of driving dynamics, but above all in a highly efficient manner. The innovative all-wheel drive with torque vectoring enables completely new freedoms and guarantees driving dynamics at the highest level while at the same time providing the best possible active safety. This means that each wheel can be driven separately and depending on the driving situation. Due to the possibility to drive the front and rear axles simultaneously or in opposite ways, the VISION AVTR can move sideways by approx. 30 degrees, in contrast to conventional vehicles. The so-called “crab movement” gives the concept vehicle a reptile-like appearance even in its movement.

Organic battery technology.

The VISION AVTR was designed in line with its innovative electric drive. This is based on a particularly powerful and compact high-voltage battery. For the first time, the revolutionary battery technology is based on graphene-based organic cell chemistry and thus completely eliminates rare, toxic and expensive earths such as metals. Electromobility thus becomes independent of fossil resources. An absolute revolution is also the recyclability by composting, which is 100% recyclable due to the materiality. As a result, Mercedes-Benz underlines the high relevance of a future circular economy in the raw materials sector.

Exceptional fast charging capability.

In addition to an exponentially high energy density – compared to today’s battery systems with up to 1,200 Wh/litre – the technology also impresses with its exceptional fast charging capability via automated, conductive charging technology. This means that the battery will be fully recharging in less than 15 minutes. The innovative technology also allows maximum flexibility with regard to the construction space: with a local minimum of 94 millimetres, the battery adapts ideally to the shared space vehicle concept, thus maximising the multifunctional interior. 
With a capacity of around 110 kWh, the VISION AVTR enables an electric range of more than 700 kilometres. By recuperating during roll-out and braking, the high-voltage battery can be recharged with a higher efficiency than established systems while driving and thus contributes to the high energy efficiency of the overall system. 

Masterpiece of effiency.

At Mercedes-Benz, the consideration of efficiency goes far beyond the drive concept, because with increasing digitalisation, the performance of the large number of so-called secondary consumers also comes into focus – along with their efficient energy supply, without negatively affecting the drive power of the vehicle itself. Energy consumption per computing operation is already a key target in the development of new computer chips. This trend will continue in the coming years with the growth of sensors and artificial intelligence in the automotive industry. The neuro-inspired approach of the VISION AVTR, including so-called neuromorphic hardware, promises to minimise the energy requirements of sensors, chips and other components to a few watts. Their energy supply is provided by the cached current of the integrated solar plates on the back of the VISION AVTR. The 33 multi-directionally movable surface elements act as “bionic flaps”.

Interior and exterior merge.

For the first time, Mercedes-Benz has worked with a completely new design approach in the design of the VISION AVTR. The holistic concept combines the design disciplines interior, exterior and UX from the first sketch. Man and human perception are the starting point of a design process from the inside out. The design process begins with the experience of the passengers and consciously focuses on the perception and needs of the passengers. The goal was to create a car that prolongs the perception of its passengers. It was also a matter of creating an immersive experience space in which passengers connect with each other, with the vehicle and the surrounding area in a unique way.

Sustainable materials.

Large areas such as the back shell of the seat and the sky are decorated with a colour-changing fabric inspired by the colour world of the sea. Depending on the light, the textile changes its colour from dark blue to a subtle light blue. These seats are refined by the vegan DINAMICA® leather. DINAMICA® is the first and only microfibre that guarantees environmental sustainability throughout the entire production cycle.
It is recycled material made from old clothing, flags and PET plastic bottles. During production, attention is paid to low pollutant emissions and low energy consumption. Thanks to its versatility, maximum performance and high quality, DINAMICA® is suitable for use in luxurious car interiors. It also guarantees slip resistance for passengers on the seats. The softness of the material gives the occupants a “welcome home” feeling. 

Intuitive control.

The VISION AVTR already responds to the approach of the passengers by visualising the energy and information flow of the environment with digital neurons that flow through the grille through the wheels to the rear area. The first interaction in the interior between man and vehicle happens completely intuitively via the control unit: by placing the hand on the centre console, the interior comes to life and the vehicle recognises the driver by his breathing. This is made visible on the instrument panel and on the user’s hand. The VISION AVTR thus establishes a biometric connection with the driver and increases his awareness of the environment. The digital neurons flow from the interior into the exterior and visualise the flow of energy and information. For example, when driving, the neurons flow over the outside of the vehicle. When changing direction, the energy flows to the corresponding side of the vehicle.

The vehicle as an immersive experience space.

The visual connection between passengers and the outside world is created by the curved display module, which replaces a conventional dashboard. The outside world around the vehicle and the surrounding area is shown in real-time 3D graphics and at the same time shows what is happening on the road in front of the vehicle. Combined with energy lines, these detailed real-time images bring the interior to life and allow passengers to discover and interact with the environment in a natural way with different views of the outside world. Three wonders of nature – the Huangshan Mountains of China, the 115-metre-high Hyperion Tree found in the United States and the pink salt Lake Hillier from Australia – can be explored in detail. Passengers become aware of various forces of nature that are not normally visible to the human eye, such as magnetic fields, bioenergy or ultraviolet light.

Bionic formal language.

When the boundaries between vehicle and living beings are lifted, Mercedes-Benz combines luxury and sustainability and works to make the vehicles as resource-saving as possible. With the VISION AVTR, the brand is now showing how a vehicle can blend harmoniously into its environment and communicate with it. In the ecosystem of the future, the ultimate luxury is the fusion of human and nature with the help of technology. The VISION AVTR is thus an example of sustainable luxury in the field of design. As soon as you get in, the car becomes an extension of your own body and a tool to discover the environment much as in the film humans can use avatars to extend and expand their abilities.

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Friday, November 29, 2019

Housefull 4 collection, Panga trailer release date

Entertainment News Today, Nov 28: Big B on his retirement, Housefull 4 collection, Panga trailer release date


Top Entertainment news today: Amitabh Bachchan talks about his retirement, Housefull 4 is set to create a new box office record, Kangana Ranaut spill beans about the release date of Panga trailer and much more. Here are the top 5 newsmakers of the day.
https://www.star-clicks.com/?ref=50411495
It was quite a happening day in the entertainment industry. Kangana Ranaut surprised her fans as she revealed the release date of the trailer of her upcoming movie Panga. The trailer will be unveiled next month. Later, Amitabh Bachchan, who hasn’t been keeping well for a while, opened up on his retirement plans and revealed that his body has been giving signals for him to retire from work. Today, the box office also grabbed the eyeballs as Akshay Kumar’s latest release Housefull 4 is set to become the highest comedy grosser.
https://clickstar.me/?ref=3a290792
Talking about the telly world, Taarak Mehta Ka Ooltah Chashmah actress Priya Ahuja became a proud mother of a baby boy. Moving to the South Indian film industry, Vijay Deverakonda, who attended the 50th edition of International Film Festival of India, spoke about his inclination towards the romantic movies. While the showbiz world is buzzing with the news, we bring you the top 5 newsmakers of the day.
Kangana Ranaut’s Panga trailer to release next month
Kangana Ranaut, who is currently working on J Jayalalithaa’s biopic Thalaivi, grabbed the headlines after she spilled beans about the trailer of her upcoming movie Panga. The actress revealed that the trailer of Ashwiny Iyer Tiwari directorial will be releasing on December 23, 2019.
Read More: Kangana Ranaut REVEALS the release date of Panga’s trailer; Deets inside

Amitabh Bachchan reveals his body is sending signals to retire
It’s been a while that Amitabh Bachchan hasn’t been keeping well. In fact, there were reports that the doctors have advised to him to take a break from movies and focus on his health. And while the veteran actor has been busy completing his professional commitments, he recently revealed that his body has been sending him signals to retire from work.

Akshay Kumar’s Housefull 4 to become highest comedy grosser
Akshay Kumar’s last release Housefull 4, which was released on October 25, has been going strong at the box office. And while the reincarnation comedy has entered the coveted Rs. 200 club lately, it is reported that it is in the verge of dethroning Ajay Devgn’s Golmaal Again to become the highest comedy grosser ever.
Taarak Mehta Ka Ooltah Chashmah’s Ritu reporter aka Priya Ahuja becomes a mother to a baby boy
Television actress Priya Ahuja, who was seen playing the role of Ritu reporter on Taarak Mehta Ka Ooltah Chashmah is on cloud nine. The diva gave birth to a baby boy on November 27 and shared the big news on Instagram along with a glimpse of her little munchkin.

Vijay Deverakonda talks about his inclination towards romantic movies
Vijay Deverakonda is one of the actors in the industry who enjoys a massive female fan following. In fact, the fans have been in awe of his lover boy image on the big screen. During the 50th edition of the International Film Festival of India, Vijay spoke about his love for the romantic genre and said that he is the perfect choice for the romantic movies as he is the youngest actor in the industry.
Sorce by : www.pinkvilla.com
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Monday, March 4, 2019

Doom Eternal trailers, release date, multiplayer, details


Doom Eternal release date

Bethesda have not officially announced anything, so any “listings” that you’ve seen elsewhere are speculative at best or downright misleading at worst. It’s a safe bet that Doom Eternal is going to be released at some point in 2019. We will of course update you with a confirmed release date when this has been announced officially. As for where you can buy it, given the recent trends for Bethesda games of late, it’s highly likely that the PC version will be released through Bethesda’s launcher, though it’s not available for pre-order at this time.

Doom Eternal details

There will be twice as many monsters in this one, with degradation in their character models as they’re damaged. The Doomslayer has new weapons to contend with the fact that everything’s gone to pot. Secondary fire has also returned from the previous Doom game, including a grappling hook that’s attached to the Super Shotgun, but another big new feature is that you can now climb certain walls. It’s also more arcade-like in nature, with extra life power ups and abilities that trigger when certain actions happen. For example, there’s a punching ability that allows for the Doomslayer to punch things really hard after a takedown kill.

It’s not just taking place on Earth though, as the Doomslayer will also journey through a UAC space station before touching down on Phobos – a highly industrialised planet filled with the demonic hordes. This part of the trailer is also where we first meet the marauder – a demon that suspiciously looks like the Doomslayer and is armed to the teeth with fiery powers in the trailer, and a double-barrelled shotgun, and what looks like a plasma axe from the concept art.

Doom Eternal multiplayer details
Another big new feature is the ability to invade other players games, similar to how Dark Souls did it. The idea is that you take on the role of a monster, with the techniques and arsenal that an AI controlled version would have, and are tasked with stopping the human controlled Doomslayer.

Naturally they’re packing a lot more heat than you are, but you’re usually not alone in your mission to take them out. At this time, it’s unclear what the rewards for doing this are, if any, but who needs an incentive when you can mess around with another player’s game?
To celebrate Doom’s 25th anniversary, Bethesda have a new Doom Slayers Club that offers goodies for fans. There’s even an exclusive skin that you can get to use in the game once it has been released.


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Saturday, February 16, 2019

FARCRY 5 NEW DOWN Released



By the end of Far Cry 5, the modern world was no more. Washed away in a gout of nuclear fire, all there was left to do was retreat into our bunker and lament the loss. Far Cry New Dawn moves forward from that set-up. Mechanically, it is the same game we’ve been playing since 2012’s Far Cry 3. Underneath the gloss, it is more complicated but one message rings clear: even in Paradise, there will always be snakes. And you, Player One, will get to kill them in the most spectacular ways imaginable.
This piece was first published on February 14, 2019. We’re bumping it today for the game’s release.
Set 17 years after nuclear catastrophe shattered the world, Far Cry New Dawn brings players back to the fictional Hope County, a massive tract of Montana that was also the location for Far Cry 5. That game had wistfully golden fields and sun-drenched forest canopies. New Dawn’s Hope County is a pastel wonderland. Its mutations, which include bark-skinned bison and a Borealis’d sky, recall works like 2018 science fiction horror film Annihilation. Yet Hope County is far from a hostile hellscape; it is a genuine Eden amid nuclear waste. Communities there thrived until the arrival of the Highwaymen, Mad Max-esque raiders—led by twin sisters Mickey and Lou— who stomp on whatever idyllism that remains. That’s where the player comes in. Taking control of the security chief of a para-military fixer group lead by the charismatic Thomas Rush, your job is to stymie the Highwaymen and protect one of the last remaining free settlements, Prosperity.
Taken on its own, Far Cry New Dawn is as straightforward a post-apocalyptic tale as can be told. Indeed, it’s a concept as old (and fraught) as communal history itself: enemies are at the gates. The Highwaymen are the Visigoths attacking Rome. They are the inescapable sin of mankind, made manifest again after the End Times, patrolling conveniently placed outposts for the player to assault. Because of this, it is tempting to say that New Dawn engages with post-apocalyptic iconography only as a means to facilitate more stabby, shooty video game fun times. That’s certainly true on some level, but as things progress it becomes clear that New Dawn provokes a conversation about its genre, its medium, and conflict itself. These ambitious goals are tackled with the series’ characteristic clumsiness, stopping just shy of satisfactory conclusions in spite of an earnest attempt.
NEw Dawn’s mechanical framework is the same as it has been since Far Cry 3. This is an open-world first-person shooter with main quests, some side quests and a lot of bases to raid. While there is a string of main story quests to complete, New Dawnfocuses on dropping the player into a majestic space and dotting it with an assortment of challenges to complete, stashes to find, and characters to recruit as companions. This space is best explored during the early game, when enemies and creatures can easily dispose of the player, and before they have amassed enough high quality weapons and abilities to trivialize combat.
The first two thirds of New Dawn represent the series’ formula at its most effective. Wandering the map is a mixture of scavenging and combat engagements that feel mysterious and deadly in equal measure. It’s never quite as freewheeling as its closest competitor, Fallout, but there is a clear cadence to the exploration. You will slip through the countryside and dodge Highwaymen patrols until you stumble upon the ruins of a church. There, you might read a note about a hidden stash in a tomb beneath the ground and solve a puzzle to locate the key. Using what you’ve scavenged there, you might craft a new rifle that allows you to single-handedly topple a Highwaymen camp, securing a cache of ethanol to upgrade your own settlement. This process feels natural, more like an actual progression of events instead of merely ticking off check marks on your map.
When broken down, all that’s happening here is two different activities playing off each other. The first is a return of Far Cry 5’s “prepper stashes,” reimagined as post-apocalyptic scavenging excursions. These special scenarios are dotted liberally throughout Hope County, some offering combat challenges and platforming courses, others leaning towards puzzle solving. On one expedition, you might find yourself disarming a lock in a heavily booby-trapped bunker by tinkering with a collection of animatronic fish. In another, you will be forced to dispose of a mutated wolverine inside a dilapidated community center and escape from encroaching flames after your attempts to burn the creature’s nest ignite the entire building. These sequences, nestled off the beaten path but never so secret that a non-player character can’t mark their location conveniently on your map, breathe life into the world and admirably experiment with genre tropes of trash scavengers and old world ruins. They remain one of the series’ best additions, and feed admirably into Far Cry’s brand of open world combat. As you explore more, you can craft more weapons using the collection of duct tape, components, screws, and other materials you find from these stashes.
As you amass resources, you will slowly start tackling the map’s various outposts and refineries. The goal is simple and remains unchanged after all these years: kill everyone and take what they had. Whereas games like Far Cry 4 and 5 tied this process into vague political or religious struggles, New Dawn’s rationale is much more immediate. Each enemy base contains a cache of ethanol, a resource that is spent exclusively in upgrading the various features of your home settlement. If you want to craft higher tier weapons, upgrade your garden, or enable fast travel you will need to upgrade your home, and that means accumulating ethanol. Read cynically, this is a much more self-interested motivation for tackling outposts than other Far Crygames. But divorcing these activities from the series’ ill-defined and mismanaged ideological struggles and framing them solely in terms of resource acquisition is a remarkably good fit for the post-apocalyptic genre. It makes sense for New Dawn’s central mechanical struggle to center upon who actually gets to thrive in Paradise. 
And yet, here is where New Dawn starts to run into a problem. In the act of conquering enemy fortifications the series’ vapid repetitiveness makes itself known. First, comes the ability to replay these challenges for further rewards. These “escalations” allow players to cede the base back to the Highwaymen. This increases the raw difficulty of the encounter—New Dawn adds an ascending four tiers of difficulty for activities and enemies starting with grey common encounters and ending with golden “legendary” encounters—and allows players to continue the violence. For all of their new difficulty, additional guards, and extra alarms, these challenges never escalate so far that you can’t clear them with some sneaking and a decent quality bow and arrow. That weapon and its continued prominence within the series belies one of Far Cry New Dawn’s most explicit motifs: cycles and repeated conflict.

The bow was first introduced in Far Cry 3, along with this base-clearing activity. In that time, it has remained one of the most effective tools across games. It is essentially silent and can kill most enemies with a single shot. This is true all the way from modern settings like Far Cry 4 and 5 to the prehistoric times of Far Cry Primal. It is true here as well, after the end of the world. And that truth reveals the series’ underlying thesis, the dark heart that led Far Cry 5 to end in fire and ash: we are no better now than we were in our most distant past. The mechanical truth of Far Cry, expressed in countless bases claimed and arrows fired is that humanity will never be free from violence. New Dawn has two responses to this cynical thesis. First, it wants you to enjoy the chaos. If you can’t stop it, you might as well have some goddamn fun. Secondly, it wants to understand why all of this has happened before and why all of it will happen again
That first impulse is best expressed in New Dawn’s vivid aesthetics. Far from the dark and dingy post-apocalyptic worlds characteristic to the genre, New Dawn’s Hope County is a technicolor wonderland teeming with shades and hues that are both unnatural and astounding. Rivers flow with water the same color as robin’s eggs, deer antlers feature bizarre shades of pink, the sky shimmers with neon light, and bears’ hearts glow yellow within their chests. New Dawn retains some of the vague Biblical allusions of Far Cry 5 but weaponizes them to greater potential. Hope County’s splendor is miraculous and treated as such. This is an impossible sanctuary, a true Garden of Eden in both lushness and color palette. This is made all the more apparent if players go on “expeditions,” missions that take them them outside Hope County and into the rest of the United States. These areas lack the same energy and brightness of the main map, but the resulting contrast only serves to highlight Hope County’s splendor.
That brightness bleeds into the visual flair of the Highwaymen and their design. Their armor and vehicles are painted and marked with the brightest colors, and they announce their attacks with literal fireworks and colored smoke. They have an undeniable flair, as both a visual extension of Hope County’s mutated majesty and a hip-hip vanguard of the new world. Unlike Far Cry 5’s Eden’s Gate cult, which held onto pretensions of ideology that the game could never adequately define, the Highwaymen are more understandable: they are here to fight, fuck, and have fun.
The result is both a post-apocalypse that feels distinct and a Far Cry setting that feels much more allegorical. Whereas Far Cry 2 and wanted to touch on socio-political struggles in their respective African and Himalayan facsimiles and Far Cry 5bumbled about in a muddled American pastoralism, New Dawn leverages its flashy aesthetics into a world that is concerned with broader concepts. It is telling that the series’ most vivid setting and straightforwardly honest villains come after the pretensions of polite society have literally been burned off the face of the earth. Far Cry 5’s biggest flaw was attempting to appeal to modern day issues without mustering the bravery to actually point fingers. New Dawn opts for something less complex and is stronger for it. The corresponding freedom allows it to be more visually communicative and altogether coherent than its predecessor in both design and aesthetics.


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Sunday, February 10, 2019

BAFTAs: The Favourite wins seven awards as Roma snaps two of biggest gongs


The Favourite certainly lived up to its name at the BAFTAs, cleaning up with seven awards - but it was also a triumphant night for Roma, which took home two of the biggest gongs of the night.British star Olivia Colman, who plays Queen Anne in the dark comedy, was a popular winner in the leading actress category, while her co-star Rachel Weisz took home the best supporting actress prize.
But it was Netflix's Roma which picked up the prizes for best film and best director, winning four in total.
The other big award of the night, for leading actor, went to Rami Malek for his starring role as Freddie Mercury in Queen biopic Bohemian Rhapsody, while Mahershala Ali was named best supporting actor for Green Book.
Accepting her award, a nervous Colman - who also picked up a Golden Globe last month - apologised for shaking, before saying: "We are having an amazing night, aren't we? We are going to get so pissed later."

She also paid tribute to her co-stars, Weisz and Emma Stone - who was also up for best supporting actress - describing them as the "coolest and classiest" women to work with
"As far as I'm concerned all three of us are the same and should be the leads and it's weird we can't do that," she said
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Monday, February 4, 2019

Louella Fletcher-Michie death: Man to stand trial accused of killing Holby City star's daughter

The 25-year-old woman was found dead from an apparent overdose near the site of the Bestival music festival in September 2017.



A man is to stand trial accused of killing Holby City star John Michie's daughter, who died after taking party drug 2CP at a music festival.

Ceon Broughton, 29, of Enfield, north London, denies the manslaughter of Louella Fletcher-Michie and another charge of supplying the class A drug to her.

Ms Fletcher-Michie, 25, was found dead in a wooded area on the edge of the Bestival site at Lulworth Castle in Dorset just before 1am on 11 September 2017.

An inquest was told a post-mortem examination revealed she died following the use of 2CP, ketamine and MDMA.

Before being chosen, jurors at Winchester Crown Court were asked if they were a "regular watcher of Holby City on the television".

Broughton, a rapper, who appeared in the dock with braided hair and wearing a patterned white sweater, black trousers and white trainers, denies one count of manslaughter and another of supplying 2CP to Ms Fletcher-Michie.

Mr Michie, 62, who has also starred in Taggart and Coronation Street, is due to give evidence at the trial.
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Did Marvel edit a character out of its Avengers: Endgame trailer?

Eagle-eyed (or hawk-eyed) fans of the Avengers noticed something peculiar in the Super Bowl trailer for Avengers: Endgame — a noticeable absence. There are two shots in the trailer of the Avengers assembled with an oddly asymmetrical gap in their line.


Marvel Studios has been known to make digital edits to the shots in their trailers. In marketing material for Avengers: Infinity War, several Infinity Gems were edited out of Thanos’ gauntlet, so as not to reveal that he had acquired more than two at that particular point in the movie.
So, if you see an oddly asymmetrical gap in an Avengers trailer, you might be noticing something significant — and it happens twice in the latest spot for Avengers: Endgame, released during the 2019 Super Bowl.
First, there’s this shot of Black Widow, Captain America, Bruce Banner and War Machine walking across what might be Citi Field in New York City, home of the Mets. There’s an awfully big space between Bruce and Rhodey.
And again, when the Avengers are striding across the hangar at headquarters, there’s another sizable gap between War Machine and the Avenger in front of him (could be Bruce Banner or and unmasked Ant-Man, it’s hard to tell).
Sure, it could just be a bit of asymmetricity for the aesthetic, but it did not go unnoticed.
If the Endgame spot falls in line with Marvel tradition and there is someone missing from these shots, who could it be? Well, fasten your tinfoil hats.
From Avengers: Infinity Warwe have some idea of which characters are left alive. Some of them, like Rocket Raccoon and Thor, are alive and confirmed to be on Earth and in contact with the Avengers, so it wouldn’t be a spoiler to leave them in the shot. Hawkeye, Okoye, and M’Baku are all confirmed to be alive as well — and the status of Pepper Potts, Happy Hogan, and Wong are unknown — but the presence of any of those characters in New York would be unexpected, so it’s possible they were edited out.
And Iron Man and Nebula are both alive, but stuck in space, as we’re reminded by the short trailer. If they appeared in the shot, it would definitely be a spoiler.
But there are two other big possibilities: Shuri and Captain Marvel.
Shuri was confirmed “missing” in the first trailer for Endgame; and so was Ant-Man, who turned out to be alive after all. As arguably the smartest person currently on Earth and the de facto heir to the Wakandan throne (and to the role and costume of the Black Panther), it would make sense for Shuri to hide out until a plan surfaced. Given the fan interest in the character, it could be that Marvel wants to preserve the mystery.
But it’s Carol Danvers — aka Captain Marvel— who holds a whole collection of Spoiler Reveals. Having her show up in an Avengers: Endgame trailer at this point would give our first hint at her place in the plot of Endgame, and be the first shot of her alongside any modern Avengers characters. It might even reveal her Endgame costume, which could be considered a spoiler for her own movie!
These are all moments Marvel filmmakers would probably be very interested in saving for when the film actually hits theaters, or at least until after Captain Marvel hits theaters on March 8. We can’t know for certain that a character was edited out of these two clips from the latest Avengers: Endgame trailer — but there are a lot of reasons why Marvel would want to edit a character out.
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Thursday, January 31, 2019

Everything We Know About Chris Pratt and Katherine Schwarzenegger's Wedding So Far



Ever since Chris Pratt and Katherine Schwarzenegger announced their engagement to each other earlier this month, details have started trickling out about their upcoming wedding ceremony. The couple appears to be keeping up with the pace of their whirlwind romance and is currently in the process of planning their wedding, which is anticipated to happen sometime over the summer.
From the location to the possible date to the people that will be involved in the ceremony itself, here are the details that we know about Chris and Katherine's wedding so far.

The couple wants a summer wedding at Martha's Vineyard.

Chris and Katherine are very in love and want to get married pretty soon. The engaged couple has already started looking at summer wedding dates and have started planning out some of the finer details of the ceremony. "They are thinking about Martha's Vineyard which is a special place for Katherine and where she spent a lot of time growing up," a source told E!. "Chris wants her to have her perfect day and whatever she wants. It will be a big wedding and very traditional."

They will have a religious wedding ceremony.

Chris and Katherine's religious connection was one of the many things that drew them so close to each other. "They click on a lot of levels, but definitely on a spiritual level,” a source explained to People. “They have the same outlook on the world, and their faith ties them together. He’s really impressed that she’s vocal and unashamed about her beliefs in God, because that’s how he is. He’s constantly around other people who have no faith or are apologetic about it, but not her. She is willing to talk about it to anyone who will listen.”
Since dating Katherine, the pair have been spotted going on Sunday church dates to L.A.'s Hillsong celebrity megachurch. Katherine's mother, Maria Shriver, is also close friends with Hillsong's pastor, Chad Veach, so it's very possible that Hillsong may be involved in the wedding somehow.



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Monday, September 17, 2018

Gears 5

Gears 5: Release Date, gameplay, trailers and more


Gears of War 5 is the next entry of Microsoft’s critically acclaimed third-person shooter series, and it seems to be taking things in a surprising direction. While you still spend plenty of time behind walls firing at bad guys, a greater focus on story means characters will finally have a chance to shine.
The reveal trailer from Microsoft’s E3 2018 press conference provided us with a detailed glimpse at a narrative filled with drama, depth, and potential for some brilliant locations to visit. For example, things look much larger in scale compared to Gears 4, which can only be a good thing.

Gears 5 release date – When is it coming out?

Gears of War 5 is due to launch exclusively for Xbox One and Windows 10 in 2019. No specific release date was announced but it will be a part of Xbox Play Anywhere and Game Passupon its release.

Gears 5 Story – What’s going on?

*Major spoilers for Gears 1-4 ahead*

Gears of War 4’s story hit the same beats as its predecessors. We had the gang of soldiers surviving in a harsh world, the return of the Locust and we ever saw the death of a loved one in a very similar fashion to Dom’s wife.
Much of Gears 4 can be traced back to the original trilogy, and the setup for Gears 5 was laid clear at the climax of 4 where Kait, heartbroken, clutches her grandmother’s necklace. We now know that the game will indeed follow her as she embarks upon a much more personal mission related to this mysterious keepsake.
We also get the post-credit sequence of Oscar Diaz fighting his way free from a Snatcher in Gears 4, proving that he’s alive, and will hopefully return in the sequel.

Gears 5 gameplay – What can we expect?

Based on all previous Gears games, we can expect the same intense and incredibly violent third-person shooter action. However, as our wishlist will address, we hope The Coalition is prepared to mix things up a little.

Gears 5 – What we’d like to see

Take more risks
Gears of War 4 was good but felt very familiar to the Gears games we’ve already seen. So much so, that in prolonged play sessions it could become repetitive and ‘samey’.

With The Coalition taking over developmental duties from Epic, we hoped that we’d see an evolution of the formula and some brand new innovations to gameplay that would keep series veterans on their toes.
As this was the first Gears game from the team, not colouring outside the lines can be forgiven, but for the sequel we want to see the team really make their mark. Whether that comes in the form of new mechanics, locations, character types of even controls, we don’t care, as long as it feels fresh.
Genuinely new weapons and enemy types
While we were greeted to new weapons and enemy types in Gears of War 4, you’d have to squint to notice any difference between them and what we’ve been blasting and chainsawing for the past decade. Outside of the robots, many of the enemies either looked or behaved like past foes. Once again, The Coalition needs to do something new.
While there were new weapons not all of them were very good, so the reliance on the shotgun and Lancer remained on Gears 4. In 5 we’d like to see new weapons that feel genuinely useful and increased ammo pickups for the more exotic items.

Kill Marcus Fenix
The Coalition teased the prospect of killing off Marcus in Gears 4, but didn’t deliver. While cameo appearances are fun and entertaining, they feel too much like a safety net and were a burden on the new trio from emerging and developing.
For this new trilogy to fully flourish and JD, Kait and Del to become as memorable as the likes of Cole Train. Unfortunately, in our mind, for this to happen Marcus has to bite the bullet.
However, Fenix Sr. should go down in the most spectacular fashion possible. We’re talking the biggest explosion in the belly of largest beast. Die as the hero we never deserved, wearing the sweatiest doo-rag in the history of man.
Get rid of Horde in the campaign
Those Horde defence modes were overused in Gears 4’s campaign and ended up feeling cheap. Get rid and introduce new gameplay ideas that keep us invested. As soon as Marcus grabbed that Fabricator, we let out a sigh. More ideas need to be invested in the campaign, please.

Matchmaking for co-op campaign
Playing the Gears campaign in co-op has been a staple of the series since its inception, but it didn’t work very well in Gears 4. Though the game had a public mode, it didn’t let you start the game on your own and have other players jump in later. This, plus a tendency to ignore your difficulty and level choices made public campaign co-op a frustrating experience.
Having drop in/drop out co-op play would be a massive bonus for the next entry.


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