• Marvel’s Midnight Suns

    Marvel’s Midnight Suns story“Through a twisted marriage of magic and science, the nefarious force known as Hydra has revived Lilith, Mother of Demons, after centuries of slumber,” a description for the game reads from a press release.

  • STALKER 2: Heart of Chernobyl's

    STALKER 2 is set in a fictional version of the Chernobyl Exclusion Zone in which the power plant mysteriously exploded again in 2006, causing strange supernatural events that defy all scientific reasoning and spawning horrifying mutated beasts that began to roam.

  • Hogwarts Legacy

    Hogwarts Legacy was initially set to be released at some point in 2021, but after a recent delay, we won't be seeing it until 2022. This is for the sake of making the game as good as it can be.

  • Dying Light 2 Story line 2022

    Not much has been said about the plot of Dying Light 2, but the gameplay trailer revealed that there will be two main factions in Harran: the Renegades and the Officers.

  • Forspoken Story Line

    The protagonist, Frey Holland (Ella Balinska) is a young woman who enters the beautiful but dangerous world of Athia for the first time and uses magical powers to journey through it and survive.

Saturday, February 16, 2019

FARCRY 5 NEW DOWN Released



By the end of Far Cry 5, the modern world was no more. Washed away in a gout of nuclear fire, all there was left to do was retreat into our bunker and lament the loss. Far Cry New Dawn moves forward from that set-up. Mechanically, it is the same game we’ve been playing since 2012’s Far Cry 3. Underneath the gloss, it is more complicated but one message rings clear: even in Paradise, there will always be snakes. And you, Player One, will get to kill them in the most spectacular ways imaginable.
This piece was first published on February 14, 2019. We’re bumping it today for the game’s release.
Set 17 years after nuclear catastrophe shattered the world, Far Cry New Dawn brings players back to the fictional Hope County, a massive tract of Montana that was also the location for Far Cry 5. That game had wistfully golden fields and sun-drenched forest canopies. New Dawn’s Hope County is a pastel wonderland. Its mutations, which include bark-skinned bison and a Borealis’d sky, recall works like 2018 science fiction horror film Annihilation. Yet Hope County is far from a hostile hellscape; it is a genuine Eden amid nuclear waste. Communities there thrived until the arrival of the Highwaymen, Mad Max-esque raiders—led by twin sisters Mickey and Lou— who stomp on whatever idyllism that remains. That’s where the player comes in. Taking control of the security chief of a para-military fixer group lead by the charismatic Thomas Rush, your job is to stymie the Highwaymen and protect one of the last remaining free settlements, Prosperity.
Taken on its own, Far Cry New Dawn is as straightforward a post-apocalyptic tale as can be told. Indeed, it’s a concept as old (and fraught) as communal history itself: enemies are at the gates. The Highwaymen are the Visigoths attacking Rome. They are the inescapable sin of mankind, made manifest again after the End Times, patrolling conveniently placed outposts for the player to assault. Because of this, it is tempting to say that New Dawn engages with post-apocalyptic iconography only as a means to facilitate more stabby, shooty video game fun times. That’s certainly true on some level, but as things progress it becomes clear that New Dawn provokes a conversation about its genre, its medium, and conflict itself. These ambitious goals are tackled with the series’ characteristic clumsiness, stopping just shy of satisfactory conclusions in spite of an earnest attempt.
NEw Dawn’s mechanical framework is the same as it has been since Far Cry 3. This is an open-world first-person shooter with main quests, some side quests and a lot of bases to raid. While there is a string of main story quests to complete, New Dawnfocuses on dropping the player into a majestic space and dotting it with an assortment of challenges to complete, stashes to find, and characters to recruit as companions. This space is best explored during the early game, when enemies and creatures can easily dispose of the player, and before they have amassed enough high quality weapons and abilities to trivialize combat.
The first two thirds of New Dawn represent the series’ formula at its most effective. Wandering the map is a mixture of scavenging and combat engagements that feel mysterious and deadly in equal measure. It’s never quite as freewheeling as its closest competitor, Fallout, but there is a clear cadence to the exploration. You will slip through the countryside and dodge Highwaymen patrols until you stumble upon the ruins of a church. There, you might read a note about a hidden stash in a tomb beneath the ground and solve a puzzle to locate the key. Using what you’ve scavenged there, you might craft a new rifle that allows you to single-handedly topple a Highwaymen camp, securing a cache of ethanol to upgrade your own settlement. This process feels natural, more like an actual progression of events instead of merely ticking off check marks on your map.
When broken down, all that’s happening here is two different activities playing off each other. The first is a return of Far Cry 5’s “prepper stashes,” reimagined as post-apocalyptic scavenging excursions. These special scenarios are dotted liberally throughout Hope County, some offering combat challenges and platforming courses, others leaning towards puzzle solving. On one expedition, you might find yourself disarming a lock in a heavily booby-trapped bunker by tinkering with a collection of animatronic fish. In another, you will be forced to dispose of a mutated wolverine inside a dilapidated community center and escape from encroaching flames after your attempts to burn the creature’s nest ignite the entire building. These sequences, nestled off the beaten path but never so secret that a non-player character can’t mark their location conveniently on your map, breathe life into the world and admirably experiment with genre tropes of trash scavengers and old world ruins. They remain one of the series’ best additions, and feed admirably into Far Cry’s brand of open world combat. As you explore more, you can craft more weapons using the collection of duct tape, components, screws, and other materials you find from these stashes.
As you amass resources, you will slowly start tackling the map’s various outposts and refineries. The goal is simple and remains unchanged after all these years: kill everyone and take what they had. Whereas games like Far Cry 4 and 5 tied this process into vague political or religious struggles, New Dawn’s rationale is much more immediate. Each enemy base contains a cache of ethanol, a resource that is spent exclusively in upgrading the various features of your home settlement. If you want to craft higher tier weapons, upgrade your garden, or enable fast travel you will need to upgrade your home, and that means accumulating ethanol. Read cynically, this is a much more self-interested motivation for tackling outposts than other Far Crygames. But divorcing these activities from the series’ ill-defined and mismanaged ideological struggles and framing them solely in terms of resource acquisition is a remarkably good fit for the post-apocalyptic genre. It makes sense for New Dawn’s central mechanical struggle to center upon who actually gets to thrive in Paradise. 
And yet, here is where New Dawn starts to run into a problem. In the act of conquering enemy fortifications the series’ vapid repetitiveness makes itself known. First, comes the ability to replay these challenges for further rewards. These “escalations” allow players to cede the base back to the Highwaymen. This increases the raw difficulty of the encounter—New Dawn adds an ascending four tiers of difficulty for activities and enemies starting with grey common encounters and ending with golden “legendary” encounters—and allows players to continue the violence. For all of their new difficulty, additional guards, and extra alarms, these challenges never escalate so far that you can’t clear them with some sneaking and a decent quality bow and arrow. That weapon and its continued prominence within the series belies one of Far Cry New Dawn’s most explicit motifs: cycles and repeated conflict.

The bow was first introduced in Far Cry 3, along with this base-clearing activity. In that time, it has remained one of the most effective tools across games. It is essentially silent and can kill most enemies with a single shot. This is true all the way from modern settings like Far Cry 4 and 5 to the prehistoric times of Far Cry Primal. It is true here as well, after the end of the world. And that truth reveals the series’ underlying thesis, the dark heart that led Far Cry 5 to end in fire and ash: we are no better now than we were in our most distant past. The mechanical truth of Far Cry, expressed in countless bases claimed and arrows fired is that humanity will never be free from violence. New Dawn has two responses to this cynical thesis. First, it wants you to enjoy the chaos. If you can’t stop it, you might as well have some goddamn fun. Secondly, it wants to understand why all of this has happened before and why all of it will happen again
That first impulse is best expressed in New Dawn’s vivid aesthetics. Far from the dark and dingy post-apocalyptic worlds characteristic to the genre, New Dawn’s Hope County is a technicolor wonderland teeming with shades and hues that are both unnatural and astounding. Rivers flow with water the same color as robin’s eggs, deer antlers feature bizarre shades of pink, the sky shimmers with neon light, and bears’ hearts glow yellow within their chests. New Dawn retains some of the vague Biblical allusions of Far Cry 5 but weaponizes them to greater potential. Hope County’s splendor is miraculous and treated as such. This is an impossible sanctuary, a true Garden of Eden in both lushness and color palette. This is made all the more apparent if players go on “expeditions,” missions that take them them outside Hope County and into the rest of the United States. These areas lack the same energy and brightness of the main map, but the resulting contrast only serves to highlight Hope County’s splendor.
That brightness bleeds into the visual flair of the Highwaymen and their design. Their armor and vehicles are painted and marked with the brightest colors, and they announce their attacks with literal fireworks and colored smoke. They have an undeniable flair, as both a visual extension of Hope County’s mutated majesty and a hip-hip vanguard of the new world. Unlike Far Cry 5’s Eden’s Gate cult, which held onto pretensions of ideology that the game could never adequately define, the Highwaymen are more understandable: they are here to fight, fuck, and have fun.
The result is both a post-apocalypse that feels distinct and a Far Cry setting that feels much more allegorical. Whereas Far Cry 2 and wanted to touch on socio-political struggles in their respective African and Himalayan facsimiles and Far Cry 5bumbled about in a muddled American pastoralism, New Dawn leverages its flashy aesthetics into a world that is concerned with broader concepts. It is telling that the series’ most vivid setting and straightforwardly honest villains come after the pretensions of polite society have literally been burned off the face of the earth. Far Cry 5’s biggest flaw was attempting to appeal to modern day issues without mustering the bravery to actually point fingers. New Dawn opts for something less complex and is stronger for it. The corresponding freedom allows it to be more visually communicative and altogether coherent than its predecessor in both design and aesthetics.


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Sunday, February 10, 2019

BAFTAs: The Favourite wins seven awards as Roma snaps two of biggest gongs


The Favourite certainly lived up to its name at the BAFTAs, cleaning up with seven awards - but it was also a triumphant night for Roma, which took home two of the biggest gongs of the night.British star Olivia Colman, who plays Queen Anne in the dark comedy, was a popular winner in the leading actress category, while her co-star Rachel Weisz took home the best supporting actress prize.
But it was Netflix's Roma which picked up the prizes for best film and best director, winning four in total.
The other big award of the night, for leading actor, went to Rami Malek for his starring role as Freddie Mercury in Queen biopic Bohemian Rhapsody, while Mahershala Ali was named best supporting actor for Green Book.
Accepting her award, a nervous Colman - who also picked up a Golden Globe last month - apologised for shaking, before saying: "We are having an amazing night, aren't we? We are going to get so pissed later."

She also paid tribute to her co-stars, Weisz and Emma Stone - who was also up for best supporting actress - describing them as the "coolest and classiest" women to work with
"As far as I'm concerned all three of us are the same and should be the leads and it's weird we can't do that," she said
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Monday, February 4, 2019

Louella Fletcher-Michie death: Man to stand trial accused of killing Holby City star's daughter

The 25-year-old woman was found dead from an apparent overdose near the site of the Bestival music festival in September 2017.



A man is to stand trial accused of killing Holby City star John Michie's daughter, who died after taking party drug 2CP at a music festival.

Ceon Broughton, 29, of Enfield, north London, denies the manslaughter of Louella Fletcher-Michie and another charge of supplying the class A drug to her.

Ms Fletcher-Michie, 25, was found dead in a wooded area on the edge of the Bestival site at Lulworth Castle in Dorset just before 1am on 11 September 2017.

An inquest was told a post-mortem examination revealed she died following the use of 2CP, ketamine and MDMA.

Before being chosen, jurors at Winchester Crown Court were asked if they were a "regular watcher of Holby City on the television".

Broughton, a rapper, who appeared in the dock with braided hair and wearing a patterned white sweater, black trousers and white trainers, denies one count of manslaughter and another of supplying 2CP to Ms Fletcher-Michie.

Mr Michie, 62, who has also starred in Taggart and Coronation Street, is due to give evidence at the trial.
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Did Marvel edit a character out of its Avengers: Endgame trailer?

Eagle-eyed (or hawk-eyed) fans of the Avengers noticed something peculiar in the Super Bowl trailer for Avengers: Endgame — a noticeable absence. There are two shots in the trailer of the Avengers assembled with an oddly asymmetrical gap in their line.


Marvel Studios has been known to make digital edits to the shots in their trailers. In marketing material for Avengers: Infinity War, several Infinity Gems were edited out of Thanos’ gauntlet, so as not to reveal that he had acquired more than two at that particular point in the movie.
So, if you see an oddly asymmetrical gap in an Avengers trailer, you might be noticing something significant — and it happens twice in the latest spot for Avengers: Endgame, released during the 2019 Super Bowl.
First, there’s this shot of Black Widow, Captain America, Bruce Banner and War Machine walking across what might be Citi Field in New York City, home of the Mets. There’s an awfully big space between Bruce and Rhodey.
And again, when the Avengers are striding across the hangar at headquarters, there’s another sizable gap between War Machine and the Avenger in front of him (could be Bruce Banner or and unmasked Ant-Man, it’s hard to tell).
Sure, it could just be a bit of asymmetricity for the aesthetic, but it did not go unnoticed.
If the Endgame spot falls in line with Marvel tradition and there is someone missing from these shots, who could it be? Well, fasten your tinfoil hats.
From Avengers: Infinity Warwe have some idea of which characters are left alive. Some of them, like Rocket Raccoon and Thor, are alive and confirmed to be on Earth and in contact with the Avengers, so it wouldn’t be a spoiler to leave them in the shot. Hawkeye, Okoye, and M’Baku are all confirmed to be alive as well — and the status of Pepper Potts, Happy Hogan, and Wong are unknown — but the presence of any of those characters in New York would be unexpected, so it’s possible they were edited out.
And Iron Man and Nebula are both alive, but stuck in space, as we’re reminded by the short trailer. If they appeared in the shot, it would definitely be a spoiler.
But there are two other big possibilities: Shuri and Captain Marvel.
Shuri was confirmed “missing” in the first trailer for Endgame; and so was Ant-Man, who turned out to be alive after all. As arguably the smartest person currently on Earth and the de facto heir to the Wakandan throne (and to the role and costume of the Black Panther), it would make sense for Shuri to hide out until a plan surfaced. Given the fan interest in the character, it could be that Marvel wants to preserve the mystery.
But it’s Carol Danvers — aka Captain Marvel— who holds a whole collection of Spoiler Reveals. Having her show up in an Avengers: Endgame trailer at this point would give our first hint at her place in the plot of Endgame, and be the first shot of her alongside any modern Avengers characters. It might even reveal her Endgame costume, which could be considered a spoiler for her own movie!
These are all moments Marvel filmmakers would probably be very interested in saving for when the film actually hits theaters, or at least until after Captain Marvel hits theaters on March 8. We can’t know for certain that a character was edited out of these two clips from the latest Avengers: Endgame trailer — but there are a lot of reasons why Marvel would want to edit a character out.
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Thursday, January 31, 2019

Everything We Know About Chris Pratt and Katherine Schwarzenegger's Wedding So Far



Ever since Chris Pratt and Katherine Schwarzenegger announced their engagement to each other earlier this month, details have started trickling out about their upcoming wedding ceremony. The couple appears to be keeping up with the pace of their whirlwind romance and is currently in the process of planning their wedding, which is anticipated to happen sometime over the summer.
From the location to the possible date to the people that will be involved in the ceremony itself, here are the details that we know about Chris and Katherine's wedding so far.

The couple wants a summer wedding at Martha's Vineyard.

Chris and Katherine are very in love and want to get married pretty soon. The engaged couple has already started looking at summer wedding dates and have started planning out some of the finer details of the ceremony. "They are thinking about Martha's Vineyard which is a special place for Katherine and where she spent a lot of time growing up," a source told E!. "Chris wants her to have her perfect day and whatever she wants. It will be a big wedding and very traditional."

They will have a religious wedding ceremony.

Chris and Katherine's religious connection was one of the many things that drew them so close to each other. "They click on a lot of levels, but definitely on a spiritual level,” a source explained to People. “They have the same outlook on the world, and their faith ties them together. He’s really impressed that she’s vocal and unashamed about her beliefs in God, because that’s how he is. He’s constantly around other people who have no faith or are apologetic about it, but not her. She is willing to talk about it to anyone who will listen.”
Since dating Katherine, the pair have been spotted going on Sunday church dates to L.A.'s Hillsong celebrity megachurch. Katherine's mother, Maria Shriver, is also close friends with Hillsong's pastor, Chad Veach, so it's very possible that Hillsong may be involved in the wedding somehow.



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Monday, September 17, 2018

Gears 5

Gears 5: Release Date, gameplay, trailers and more


Gears of War 5 is the next entry of Microsoft’s critically acclaimed third-person shooter series, and it seems to be taking things in a surprising direction. While you still spend plenty of time behind walls firing at bad guys, a greater focus on story means characters will finally have a chance to shine.
The reveal trailer from Microsoft’s E3 2018 press conference provided us with a detailed glimpse at a narrative filled with drama, depth, and potential for some brilliant locations to visit. For example, things look much larger in scale compared to Gears 4, which can only be a good thing.

Gears 5 release date – When is it coming out?

Gears of War 5 is due to launch exclusively for Xbox One and Windows 10 in 2019. No specific release date was announced but it will be a part of Xbox Play Anywhere and Game Passupon its release.

Gears 5 Story – What’s going on?

*Major spoilers for Gears 1-4 ahead*

Gears of War 4’s story hit the same beats as its predecessors. We had the gang of soldiers surviving in a harsh world, the return of the Locust and we ever saw the death of a loved one in a very similar fashion to Dom’s wife.
Much of Gears 4 can be traced back to the original trilogy, and the setup for Gears 5 was laid clear at the climax of 4 where Kait, heartbroken, clutches her grandmother’s necklace. We now know that the game will indeed follow her as she embarks upon a much more personal mission related to this mysterious keepsake.
We also get the post-credit sequence of Oscar Diaz fighting his way free from a Snatcher in Gears 4, proving that he’s alive, and will hopefully return in the sequel.

Gears 5 gameplay – What can we expect?

Based on all previous Gears games, we can expect the same intense and incredibly violent third-person shooter action. However, as our wishlist will address, we hope The Coalition is prepared to mix things up a little.

Gears 5 – What we’d like to see

Take more risks
Gears of War 4 was good but felt very familiar to the Gears games we’ve already seen. So much so, that in prolonged play sessions it could become repetitive and ‘samey’.

With The Coalition taking over developmental duties from Epic, we hoped that we’d see an evolution of the formula and some brand new innovations to gameplay that would keep series veterans on their toes.
As this was the first Gears game from the team, not colouring outside the lines can be forgiven, but for the sequel we want to see the team really make their mark. Whether that comes in the form of new mechanics, locations, character types of even controls, we don’t care, as long as it feels fresh.
Genuinely new weapons and enemy types
While we were greeted to new weapons and enemy types in Gears of War 4, you’d have to squint to notice any difference between them and what we’ve been blasting and chainsawing for the past decade. Outside of the robots, many of the enemies either looked or behaved like past foes. Once again, The Coalition needs to do something new.
While there were new weapons not all of them were very good, so the reliance on the shotgun and Lancer remained on Gears 4. In 5 we’d like to see new weapons that feel genuinely useful and increased ammo pickups for the more exotic items.

Kill Marcus Fenix
The Coalition teased the prospect of killing off Marcus in Gears 4, but didn’t deliver. While cameo appearances are fun and entertaining, they feel too much like a safety net and were a burden on the new trio from emerging and developing.
For this new trilogy to fully flourish and JD, Kait and Del to become as memorable as the likes of Cole Train. Unfortunately, in our mind, for this to happen Marcus has to bite the bullet.
However, Fenix Sr. should go down in the most spectacular fashion possible. We’re talking the biggest explosion in the belly of largest beast. Die as the hero we never deserved, wearing the sweatiest doo-rag in the history of man.
Get rid of Horde in the campaign
Those Horde defence modes were overused in Gears 4’s campaign and ended up feeling cheap. Get rid and introduce new gameplay ideas that keep us invested. As soon as Marcus grabbed that Fabricator, we let out a sigh. More ideas need to be invested in the campaign, please.

Matchmaking for co-op campaign
Playing the Gears campaign in co-op has been a staple of the series since its inception, but it didn’t work very well in Gears 4. Though the game had a public mode, it didn’t let you start the game on your own and have other players jump in later. This, plus a tendency to ignore your difficulty and level choices made public campaign co-op a frustrating experience.
Having drop in/drop out co-op play would be a massive bonus for the next entry.


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Tuesday, April 17, 2018

Call of Duty Black Ops 4

Call of Duty: Black Ops 4 is official, and its release date has been confirmed, along with a date of when fans will get the first official unveiling of the game.
Very few additional details have been mentioned, but now we have a definitive date for when we’ll see what’s coming in Treyarch’s latest blockbuster.
Trusted Reviews has compiled everything you need to know about Call of Duty: Black Ops 4 including all of the latest news, release date info, gameplay and more.
Buy Call of Duty: WW2 from Amazon UK | Amazon.com


Call of Duty Black Ops 4 release date – when is it coming out?

Black Ops 4 will be launching for PS4, Xbox One and PC on October 12, 2018. It will be unveiled in full during a Community Reveal Event on May 17 with further details to be shown at E3 2018.


Call of Duty Black Ops 4 developer – who is making it?

This year’s instalment is being helmed by Treyarch who is previously responsible for all entries in the Black Ops franchise and the beloved Call of Duty: World at War. 

Call of Duty Black Ops 4 setting – where is it taking place?

No solid information regarding Call of Duty: Black Ops 4 has been confirmed thus far. Considering the huge popularity of Call of Duty: WW2 another archaic setting is certainly on the cards, although Treyarch is far more renown for its depictions of futuristic warfare than anything else

Call of Duty Black Ops 4 wishlist – Things we’d love to see


A cast of compelling characters
Despite possessing a short yet entertaining solo campaign, Call of Duty: WW2 at times failed to capture the drama and heartbreak of war in a way that felt truly convincing. This was, in part, thanks to its occasionally generic cast.
Treyarch’s next effort would benefit from introducing a compelling lead alongside a likeable ensemble of characters we want to fight alongside. Maybe we’ll see another handful of famous actors step up to the virtual plate.

Ditch the Season Pass!
The modern shooter has begun abandoning the Season Pass model. Titanfall 2 and Star Wars Battlefront 2 now provide players with free weapons, maps and modes without any additional cost. Instead, they opt to include optional in-game cosmetic micro-transactions which are completely optional. Albeit Battlefront 2 is not the best advertisement for this model, but others have adopted it much better, like Overwatch, and it’d be great to have Activision adopt a similar system in the next Call of Duty.
Call of Duty: WW2 incorporated loot-boxes but still distributes content through regular map packs that some find overpriced. Regular updates would provide us with a big incentive to return to an already excellent multiplayer formula.


Vehicles in multiplayer
Call of Duty: WW2‘s multiplayer options were stronger than ever. Prioritising basic gunplay over futuristic technology helped Sledgehammer Games craft something that felt much more reliant on skill as opposed to luck.
Matches also felt larger and more dynamic. Bombers flew overhead while thunderous explosions rocked players as they strive to dispatch one another. This adrenaline-pumping action could be heightened even further with controllable vehicles on specific maps.
It wouldn’t be a first for the series, either. Treyarch’s own World at War saw arenas in WW2 Berlin littered with tanks players could jump into at anytime. It’s something we think would add an extra layer of enjoyment to combat if executed with the right balance.
Do something more with Zombies
Zombies has reached the point where it’s now a common component in all Call of Duty titles. Regardless of the developer, there’s always a mode where you and a group of friends can team up to obliterate the undead. Sadly, we feel it’s grown a little stagnant in recent years.
Even though most were left disappointed by Call of Duty: Ghosts, its horde mode at least introduced a new type of enemy with its alien adversaries, lending things an extra sense of supernatural tension. It was something different, thinking outside of the box in a series that seldom does.


Buy Call of Duty: WW2 from Amazon UK | Amazon.com
We want Call of Duty Black Ops 4 to do the same, innovating upon a formula that’s grown used to the same old set of tricks.

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Tuesday, March 27, 2018

Shadow of the Tomb Raider receives an official September release date alongside first trailer

           Shadow of the Tomb Raider





After months of rumours, Square Enix has finally officially confirmed the existence of Shadow of the Tomb Raider, the latest entry in the long-running platforming franchise.
Announcing the news on Twitter, Square Enix revealed the game’s debut trailer, release date (September 14th, 2018), and confirmed that the game would be seeing a release on Xbox One, PS4, and PC
With Rise of the Tomb Raider now three years old, a sequel has been due for a while. We’ve unofficially known about the new game for months now thanks to numerous leaks of internal documents, and previously the official site’s source code has hinted at a September 2018 release.
Trusted Reviews has compiled everything you need to know about Shadow of the Tomb Raider including all of the latest news, rumours, release date info, trailers and more.


Shadow of the Tomb Raider News

Although we now know the game’s official title and release date, details of what will feature in the game are currently scarce. A full reveal has been promised on April 27th however, so we won’t have to wait long to find out more about the upcoming game.
An April reveal is interesting, as it points towards Square Enix deciding against using E3 2018 to make its first announcement. We wouldn’t rule out the game appearing on the show floor, but it’s unclear how many new details there’ll be available at the show.

What is Shadow of the Tomb Raider?


Once again helmed by seasoned developer Crystal Dynamics, Shadow of the Tomb Raider will continue the adventures of Lara Croft as she discovers ancient cities, artifacts and spooky skeletons. It is unconfirmed whether Trinity, the mercenary group from the previous game, will remain as the core antagonists.

Either way, you can expect the usual combination of platforming, combat and exploration with a tightly woven narrative.

Shadow of the Tomb Raider release date – when is it coming out?

On March 15th, the official Tomb Raider Twitter account confirmed that the game will be released on September 14th, 2018.
The account also confirmed that the game will be released on Xbox One, PS4 and PC. With the previous game, Rise of the Tomb Raider, having been a central part of the Xbox One X’s release last November, we’re almost certain that the game will be X-enhanced when it comes out.


Shadow of the Tomb Raider – 5 things we’d like to see


Better storytelling

Rise of the Tomb Raider told an involving yet predictable tale with faceless mercenaries and inevitable betrayals forming the crux of its narrative. The spotlight was clearly on Lara herself, who proved to be a strong and capable lead amongst an otherwise unimaginative supporting cast. Shadow of the Tomb Raider would benefit from an in-depth character study of our favourite treasure hunter, addressing the ludo-narrative dissonance of past games.

Give Lara an end goal worthy of our emotional investment instead of yet another generic artifact for her to hunt down before the bad guys do. The formula worked incredibly well for Uncharted 4: A Thief’s End, with the pirate’s treasure taking a backseat to Nathan Drake and his struggling relationships.


More imaginative enemies



Tomb Raider and its excellent sequel housed a solid combat system, however, the foes you fought were far too bland. You had your normal soldiers, ranged enemies and heavy variants, all of which felt direly generic. Crystal Dynamics has an opportunity to really shake things up a bit, throwing out the boring mercenaries in favour of adversaries actually worth fighting. Lara is a tough gal, and will surely have no problem dispatching a few supernatural nasties. Just don’t go full Indiana Jones and the Crystal Skull. No aliens!
Croft Manor hub world
Crystal Dynamics has been chasing the Uncharted formula ever since the reboot launched back in 2013. The focus has clearly been on the tight platforming and bombastic set pieces that defined Naughty Dog’s masterful series. That’s all well and good, and Tomb Raider has done a fantastic job of crafting a unique identity, but it’s still missing something. Hardened fans of Lara Croft will have fond memories of Croft Manor back on PS1.
You freely roamed the grounds solving puzzles and locking people in freezers. You know, the usual stuff. Shadow of the Tomb Raider could introduce a home to store all your hard fought collectibles and track progress. It would also help break up the monotony of the fairly linear solo campaign, giving you a place to return after all the chaos.

No timed exclusivity!

Fans around the world reacted in anger when Rise of the Tomb Raider was unveiled as a timed exclusive for Xbox One, leaving behind two of the platforms its predecessor had launched on. Fast forward to 2016 and it’s available on all platforms, but the sting of that initial announcement can still be felt. With any luck, Crystal Dynamics will have Shadow of the Tomb Raider debut on all platforms simultaneously with no exclusivity nonsense blurring the lines.


Horde Mode


Above all else, Rise of the Tomb Raider was an excellent third-person shooter with some memorable, intense firefights. Luckily, it seldom spammed you with endless waves of enemies to kill. It always knew when to focus on puzzle solving or transition to a cutscene. It struck a clever balance that never got boring. That being said, it’d be nice to jump into a mode that focused purely on combat.

If anything, Tomb Raider is more capable of a successful horde mode than Gears of War. Lara Croft is incredibly resourceful, possessing a range of useful guns and gadgets. Imagine using these to defend a specific environment, holding back enemies with devilishly handmade traps. There are plenty of side characters to fulfill the roles of your friends, making such a mode ideal for couch co-op and online play.

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Sunday, March 25, 2018

Far Cry 5 Preview

Far Cry 5 Release date ,and review




Available March 27 on PS4, Xbox One and PC
Ubisoft knows how to create charismatic, iconic antagonists. We’ve had Far Cry 3’s Vas, Pagan Min in Far Cry 4, and now, in the Seed family’s leader, Joseph, we have perhaps the most captivating. At once absorbing, endearing and terrifying, ‘Father’ has the potential to be the driving force of the most exciting story in the series to date.
Buy Far Cry 5 from Amazon UK | Amazon.com
The trouble comes when this story takes a step back and Far Cry begins proper, and we get an experience we’ve had for years: a bombastic game where utter chaos is your ally. While this is undoubtedly still great fun, its familiarity can’t help but diminish your excitement after the gripping, fresh premise.
The Seed family’s introduction is superb. As a young deputy, you join the local county sheriff, US Marshall and another deputy sent into the Project at Eden’s Gate to arrest Joseph Seed, aka ‘The Father’. Arriving via helicopter in the dead of night, the Sheriff – intimately familiar with the Seed family and its influence across Hope County – is reluctant to storm the compound. The US Marshall, meanwhile, believes badge beats blind faith.

There’s an almost tangible sense of foreboding as the team exits the chopper. The cultists follow the group at a predatory pace, all armed to the teeth with machine guns, flamethrowers and bats. Dogs bark behind wire fences, chatter occurs all around as groups strategise our swift exit, dead or alive. Getting to the church, Joseph is delivering a sermon, which the Marshall gladly interrupts.
Joseph doesn’t resist, offering the player his hands, but with a warning: ‘they’ will not let you take me. The voice acting is once again stellar across the board, led by the incredible Joseph. I hang on his every word, and when he stops, I barely breathe until he speaks again. He really is the embodiment of a charismatic cult leader.
Naturally, all hell breaks loose, culminating in lives lost on both sides, and you’re forced to flee into the woods. This is where Far Cry 5 the game takes over, and as great as it is to play, I can’t help but yearn for more of the scene I just left behind.
It’s important to note that everything Far Cry 5 does, it does better than the series has ever done. Shooting feels sharper, more refined. Stealth now feels like a viable option that doesn’t inevitably lead to everything being on fire. You can now take down entire compounds without anybody knowing you were ever there – and that doesn’t mean setting a tiger loose to maintain anonymity.
It’s also a visually stunning game. On PS4 Pro, the fields of Montana bloom with lush greens, reds and yellows. Fires explode with a destructive beauty. There’s an excellent amount of detail across the board.

Mission design has improved too, with everything you do working towards building a resistance meter in each region of Hope County, to lower the influence the controlling Seed family member has on the area. The more people you rescue, compounds you take down or Eden’s Gate property you destroy, the more the bar fills and the greater your influence is in liberating the town from the cult. This means that, however you choose to play, you’ll be rewarded.
But it’s all very familiar. The one thing the game doesn’t do is steer you in any way back towards the core narrative, and this works to its detriment.
In my three-ish hours with the game, all I wanted to do was face the Seed family, and see so much more of the Father, but after that incredible opening 20 minutes, I never dealt with him again.
While I was having fun taking down outposts, driving around and killing cult members, finding little offshoot missions and enjoying the spontaneity of a chaotic world that Ubisoft is so good at, the prevalent thought was how much I wanted to be dealing with the Seed family head-on.
I wanted the game to play much more like Resident Evil 7, another game that created an amazing premise centred around a family that served as the focal point of the experience, the pre-eminent threat that I wanted to flee and never be too far away from in equal measure. It was a beautiful balancing act that’s achieved through having such superb lead villains. Far Cry 5 has created something similar in Joseph Seed, but from my experience with the opening hours it hasn’t capitalised on that to anywhere near the same extent.
This is such a shame, especially when my biggest highlight outside of the intro came in a narrative sequence against Joseph’s elder brother, Jacob.
Jacob is a military man, offered no pension and no support after being severely injured in the line of duty. He doesn’t truly believe in Joseph’s message, but Joseph has given Jacob a purpose through Eden’s Gate, and that’s enough for him.

As a military vet, Jacob is not to be trifled with, and so the mission plays out: you’re kidnapped and held in an undisclosed location, where Jacob leaves you in a room with two other captives, told to kill to survive. Grabbing a gun on the table and killing these two other men, it soon becomes apparent that you’ve been drugged, and what unfolds is an incredibly psychedelic military training drill reminiscent of the one seen in the opening of Call of Duty 4: Modern Warfare. Except the enemies are actual people – albeit figments of your imagination.
It’s an incredible level that makes excellent use of Far Cry’s brilliant gunplay, vibrant colours unseen since Blood Dragon, and some solid platforming to boot. Again, it’s memorable because it’s different, which I wish was true for more of what I played in this preview.

Latest impressions

Obviously I’ve played just a small snippet of the final game, so there’s every chance that Joseph and his family feature far more prominently in Far Cry 5 – but based on that time, the ratio in which they’re present is way off balance for me.
The narrative setup and Joseph Seed are so brilliant they’re almost deserving of their own IP. So much of Far Cry 5’s promotion and presentation has focused on the story, and that’s because it’s so strong. This makes it even more disappointing how soon the story fades into the background and the familiar outpost battles, bear hunts and quest collecting take centre stage.

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